I began app development in Singapore when all of the big game companies started making puzzle games and putting them on mobile. Some of the most successful ones were the match three games. One became very popular and then a lot of clones started to spawn from it. There was another game where you would try to match two numbers and clear them from a grid, all while the numbers get bigger. Another game involved some jewels and dragons. Of course, there was the classic puzzle game where blocks fall from the sky and you have to try to make a horizontal line to eliminate them.
My main goal when making a puzzle game was to make something that would be fun without copying what everyone else was doing. A lot of ideas have been done over the years, so it’s not exactly easy to think of an original idea. I thought about making a game involving hats, but that had already been done before, and as a clone of the falling block game. Continue reading